Jun 1 2011

4 notes

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Tags: design code development Design Methodology

Dec 19 2010

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Tags: interesting innarestin' ui WEB design ideas

Dec 3 2010

Photo/Image:

I read about this on Drawar.
A great idea and nicely done. Make sure you scroll down the page.
http://benthebodyguard.com/

I read about this on Drawar.

A great idea and nicely done. Make sure you scroll down the page.

http://benthebodyguard.com/

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Tags: html5 design web design WEB innarestin'

Nov 26 2010

Article: Support for some common design arguments

I think some of the most common design discussions/arguments I get into include:

  • People DO scroll. Put the most important stuff above the “fold”sure, but don’t worry if users have to scroll to see the whole page.
  • It’s more important that users know where a click is going to take them than that they can get somewhere in less clicks. Don’t reduce the number of clicks to get somewhere at the cost of being clear and informative.
  • Don’t be scared of space. It’s really important, makes a layout seem more confident and actually helps people read more easily. Don’t squash things up.
  • Don’t try and fit everything on the home page. It’s more than likely that users won’t land on the home page first anyway. Make good use of the promo spots on other pages too.
  • It’s important to use good language with clear instructions - to help your users as much as possible rather than just using nice icons etc.

Today I came across this lovely article on the Six Revisions website that not only supports a lot of my arguments - it even gives references!

10 Usability Tips Based on Research Studies

I’ve bookmarked it in about 5 different places so that I can call on it next time I need to present my argumentsdiscussions.

2 notes

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Tags: design user experience usability

Nov 10 2010

Photo/Image:

An interesting little ditty - some good ideas here about good ideas - and nicely put together too.

An interesting little ditty - some good ideas here about good ideas - and nicely put together too.

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Tags: ideas interesting innarestin' design Design Methodology

Nov 2 2010

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Tags: conference design web design WEB

Oct 25 2010

Photo/Image:

What an awesome idea!

These calipers are not mass-produced.
They’re lovingly hand-crafted by me… in my garage hammering the little brass rivets into place with a proper hammer, just like the proper Ancient Greeks used to do.
The odd bit of roughness is a stamp of authenticity. Of personality. I wouldn’t want to mass-produce them even if I could.

http://www.weirdsky.com/golden-mean-calipers/

What an awesome idea!

These calipers are not mass-produced.

They’re lovingly hand-crafted by me… in my garage hammering the little brass rivets into place with a proper hammer, just like the proper Ancient Greeks used to do.

The odd bit of roughness is a stamp of authenticity. Of personality. I wouldn’t want to mass-produce them even if I could.

http://www.weirdsky.com/golden-mean-calipers/

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Tags: interesting design

Oct 18 2010

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Tags: javascript design interesting

Oct 3 2010

Article: A couple of interesting User Experience reads

I’ve been reading through a couple of interesting user experience articles this weekend.

Winning a user experience debate (UX Booth)

This provides some good advice about handling critique when it comes to usability and user experience. It also provides some suggestions for formulating responses. I quite like their idea of the “validation stack”: user evidence; user research; design theory - in that order.

Can experience be designed? (Information Architects)

This is a great article! Just the right balance between scepticism and sincerity. There are some people who make me cringe when they latch on to the “user experience” buzz words. This article cuts through a lot of the hype with what is obviously a real understanding of the challenges involved in designing and building interfaces with an emphasis on usability.

1 note

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Tags: user experience ux interesting design

Aug 6 2010

Quote:

In design one makes-to-think and thinks-to-make. There’s no hard line between wondering about something and making that thing in the machine shop. The two go together without a hard distinction between thinking it up and making it up. In a design studio… the making is also the thinking. We don’t figure everything out and then just build it. Both of these materialization rituals are the same and interweave in a simple, clarifying way.

Julian Bleecker

Found on Inspire UX

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Tags: design Design Methodology quotes